Can someone help me work out how to fork an d add the path lines so they appear in an exported SVG please?
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Those paths are drawn to a canvas using WebGL via the regl library. That canvas is then embedded into an SVG as a foreign object. The SVG is there mainly to facilitate the drawing of the axes and to position the moving bodies themselves. As a result, I don’t think there’s a simple way to accomplish your objective. It would likely take a re-implementation of the drawing portion at least.
Thanks for your reply and the information you shared. It’s a shame, was hoping it was a bit more straightforward. Only looking for the paths the points travelled, don’t need the line renderings